AI Insights · Timothy · April 2022
Top 5 Idler Games on iOS in New Zealand Q1 2022
Review of the top 5 Idler Games on iOS in New Zealand for Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Idler Games on iOS in New Zealand showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period according to data from Sensor Tower.
Office Fever by Rollic Games, released in January 2022, saw a significant drop in weekly downloads, starting from 4.8K in early February and falling to 409 by the end of March. Despite the declining downloads, weekly revenue picked up in March, peaking at $123 in the week of March 21. Active users also saw a decrease from 6.9K in mid-February to 1.7K by the end of March.
Voodoo’s Fashion Universe, which launched in December 2021, had fluctuating weekly downloads, peaking at 1.7K in late January before declining to 265 by the end of March. Weekly revenue showed a downward trend, with the highest being $207 in late January and dropping to $0 by the end of March. Active users mirrored this trend, falling from 1.7K in late January to 800 by the end of March.
Prison Empire Tycoon-Idle Game by Digital Things, released in June 2020, maintained a relatively stable performance. Weekly revenue remained strong, consistently hovering around $1K, peaking at $1.6K in late January. Downloads were steady, averaging around 700 throughout the quarter. Active users saw minor fluctuations, starting at 1.8K in early February and ending at 1.3K by the end of March.
Egg, Inc. from Auxbrain, Inc., released in July 2016, had a steady revenue flow, with weekly earnings peaking at $1.8K in late February. Downloads were consistent, averaging around 700 per week. Active users remained robust, starting at 8.4K in early January and ending at 6.6K by the end of March, despite minor ups and downs.
My Mini Mart by Supersonic Studios Ltd, launched in January 2022, experienced a notable surge in downloads in late January with 2.1K but saw a decline to 762 by the end of March. Weekly revenue was modest, peaking at $91 in the week of March 21. Active users showed a similar pattern, peaking at 1.9K in late January and ending at 1.4K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.